https://vjskulpture.wordpress.com/category/isadora-tutorials/
I wish I found this sooner, but it's full of awesome tutorials for Isadora.
Patrick Pagano - Large Scale Graphics Research
Projection Design
“Projection Design” offers a hands-on approach to the design, planning and execution of digital projections in a variety of performance spaces by using a combination of industry standard and open source research software tools. This blog will serve as an online text for the developing book, "Technical Ecstasy" and link for the web-readings, online tutorials,software resources historical examples, video art and performance examples and essential class communications for Projection Design class taught by Patrick Pagano
Monday, December 15, 2014
Saturday, November 22, 2014
LiveVibe TV, "Opening Minds: People Who Make Video Games"
I had to the
opportunity to work “Opening Minds: People Who Make Video Games.” Throughout the
week, we helped to set up cameras, audio, and the switcher board to make sure
the show ran smoothly. I was able to assist with audio, video, stage set-up,
lighting, and synchronization of picture and sound (clapperboard) during the
show. There was a nice crowd and the show was a success. One thing that I
learned from this show is that you must have many different elements to keep an
audience immersed. The house band and interaction kept the audience engaged.
Instead of there being down time while the audience had to sit and wait for the
next guest, the house band kept them entertained. Also, during the show, there
were many different components exhibited.
Samuel Sewall, Next-generation game programmer and developer, displayed
his game on the panel screen during his presentation. If that was not enough to
excite the crowd, Diana Reichenbach and Hyuk Jang invited audience members to
“Explore Ancient Egypt” and actually get a chance to test out their game.
Marko Suvajdzic,
owner of Organic to Digital, spoke about his five key elements of interactive
gaming: Gammification, Flow Theory, Educational Games, Data Collection, and
Adaptive Learning. Gammification is using the incentives that we use in video
games to help kids to learn. Kids are always willing to learn if the method of
learning is fun. The flow theory is a description of how to be fully engaged in
what we do. Suvajdzic proposed the question, “Video games fully immerse you,
but how do we do that for learning?” There are many distractions in the world
that cause kids to stray from learning in school. But, if we create more
educational games where students can have fun while learning, they will be
fully engaged while acquiring knowledge. Data collection is important to
tracking the success of educational games and what areas can be improved.
Suvajdzic stated “collecting data is useful because it stores information that
teaches us how to make education more efficient and make it better.” The last
concept was adaptive learning. Adaptive learning uses technology, more
specifically computers, to help teach students. Suvajdzic thought this concept
still had at least five years to develop before it is fully accepted and
teachers begin to use technology more for educational purposes.
I was not able to
take specific notes for Samuel Sewall, Diana Reichenbach and Hyuk Jang, but
they spoke about some very interesting topics. It amazed me that Sewall was so
young and heavily involved within his field. Similar to Suvajdzic, he spoke
about trying to find a way to make education more fun through gaming. His
expertise was coding and he explained some of his methods when creating a game.
He stated that at times his group would create a concept and idea and finish
creating a game within 24 hours. Reichenbach and Jang introduced a game created
for the South Florida Science Center. This was an interactive game that used
the Xbox Kinect to take students through Egypt and into the Afterlife. They
explained each step from the proposal and initial concept to body recognition
and creating characters.
Tuesday, November 18, 2014
Cremaster 3: Matthew Barney
I watched Cremaster 3 (2002). In the
beginning, I had no idea what was going on. There are lots of different types
of music and sound effects. Throughout the film, the music genre switches back
and forth multiple times. Also, a lot of the sound effects were very
dramatized. One thing that I took from Cremaster was that Barney wanted to
focus on how sound accompanies visuals. In one part, there was a person
spreading some material on a car. To the naked eye, someone may just think this
person is detailing or preparing the car for work. But since he added eerie and
high pitch squealing sound effects, it seemed like something crazy was about to
happen. After a few minutes, the film got very weird and actually was a little
bit scary with children carrying dead bodies and a lot of dark images. It was kind of sad to see them destroy such
nice cars. This reminded me a little bit of Fluxus artists when they destroyed
musical instruments and called it a form of art.
Monday, November 17, 2014
Matthew Barney's Cremaster Cycle and Björk's Work
After watching parts of Matthew Barney's Cremaster cycle, I can definitely say that this work is something like no other. It was my first time being exposed to something so grand, if I can use that word. While the cycle focuses on creation, it is only obvious that Barney's work is meant for mature audiences. While some people could find his work grotesque, I find it intriguing. He uses many different metaphors and allusions throughout his cycle, mainly in sexual ways. The camera shots in this piece are also phenomenal, as is the accompanying score.
I happened to find Björk's work more fascinating, perhaps because of its use of digital projection technology. I watched a few pieces, one of them being even more different than the others, called "Cocoon." From prior knowledge, the Japanese believe that the red string represents fate, and that it connects two people together romantically.
It really is a video you have to watch to understand it yourself.
https://www.youtube.com/watch?v=_fN-eotrifA
I happened to find Björk's work more fascinating, perhaps because of its use of digital projection technology. I watched a few pieces, one of them being even more different than the others, called "Cocoon." From prior knowledge, the Japanese believe that the red string represents fate, and that it connects two people together romantically.
It really is a video you have to watch to understand it yourself.
https://www.youtube.com/watch?v=_fN-eotrifA
Matthew Barney's Cremaster Cycle: a late night interpretation
Upon watching the first part of Matthew Barney's Cremaster Cycle, I found it amusing how Barney plays back and forth between a lingerie group flashing their skirts and what appears to be the lines of the football field, alternating between side to side and top to bottom. His syncing of music is right on for both shots in that they follow a sort of burlesque dance across the stage.His use of camera movement and focal length make it almost feel like the room is breathing and alive. For the most part, we should be able to see this happening a lot in traditional cinema, however we are trained to focus on the actor rather than the room around them in these dramatic swoops of the camera.
From the way Barney is sequencing his shots, it looks like two parties are going on in the opposing blimps. The two colors of grapes are the only distinguishing characteristic between the two rooms. The play on vertical and horizontal lines is a pretty strong theme in his first part as the legs are a huge emphasis in the beginning and at this point. There is the metaphor of the women's legs being as fine as porcelain as they are leaning out the window. This relationship is established during the overhead camera view in which all the legs are horizontal, much like the supporting structure of the centerpiece of the table. The guiding lines of the legs and the centerpiece would lead you side to side to make the comparison for yourself.
In addition to the lines, there is a voyeuristic sort of theme going on in the piece. The women start out as scantily clad and willing to show off what is underneath their skirts. On the blimp however, the dress style of the women appear to be quite prudish, almost like catholic school nuns. There is a lot of peeking at them from under the table, staring at their feet and crossed legs. It almost illustrates the subtle way men look at women when they aren't aware of it.
Barney seems to start a new sequence with the woman under the table. Due to the way she is dressed and the broken music box sort of background ambiance, it feels like we are staring at a broken doll that is laid to rest. I feel like the grapes illustrate a sort of male stimulation in which the movement conveys a stirring in the loins. The way Barney cuts from the prudish woman to the one under the bed shows, at least to me, that she is harboring some kind of sexual desire that she is keeping under the covers. They constantly stare out the window for the fear that someone is judging their outer appearance.It looks to me like the football field is masculinity portrayed as a monolith and the women are put on a pedestal way up in the blimps.
From the way Barney is sequencing his shots, it looks like two parties are going on in the opposing blimps. The two colors of grapes are the only distinguishing characteristic between the two rooms. The play on vertical and horizontal lines is a pretty strong theme in his first part as the legs are a huge emphasis in the beginning and at this point. There is the metaphor of the women's legs being as fine as porcelain as they are leaning out the window. This relationship is established during the overhead camera view in which all the legs are horizontal, much like the supporting structure of the centerpiece of the table. The guiding lines of the legs and the centerpiece would lead you side to side to make the comparison for yourself.
In addition to the lines, there is a voyeuristic sort of theme going on in the piece. The women start out as scantily clad and willing to show off what is underneath their skirts. On the blimp however, the dress style of the women appear to be quite prudish, almost like catholic school nuns. There is a lot of peeking at them from under the table, staring at their feet and crossed legs. It almost illustrates the subtle way men look at women when they aren't aware of it.
Barney seems to start a new sequence with the woman under the table. Due to the way she is dressed and the broken music box sort of background ambiance, it feels like we are staring at a broken doll that is laid to rest. I feel like the grapes illustrate a sort of male stimulation in which the movement conveys a stirring in the loins. The way Barney cuts from the prudish woman to the one under the bed shows, at least to me, that she is harboring some kind of sexual desire that she is keeping under the covers. They constantly stare out the window for the fear that someone is judging their outer appearance.It looks to me like the football field is masculinity portrayed as a monolith and the women are put on a pedestal way up in the blimps.
Sunday, November 16, 2014
Avant-garde artist with digital technology
After viewing multiple Bjork and Matthew Barney's artworks I found that avant-garde artists normally could follow the steps of digital technology. Because when they need to achieve their weird effects, digital technology is a good resource for them to rely on. Unique colour, sharp-cut theme, reshaped objects and unrestricted style, audience view them as avant-garde is largely determined by that they're unfamiliar with artists' magic technology. Of course, this not equals to that people who knows technology could creative them as well.
One of Bjork's was impressed on my heart which called Hyper ballad.
https://www.youtube.com/watch?v=26sP2WsA5cY
Bjork is lying on a digital projection screen with her eyes closed, then another Bjork projects on the former one, with her eyes opened and singing crazily. Multiple overlapped digital layers intwine with each other rhythmically, which draws a split situation for our viewers.
This is also could be interpreted as an excellent digital projection's application in art, I really like it.
Matthew Barney's works I think are a little bit bloody and irascible just as what he said.
One of Bjork's was impressed on my heart which called Hyper ballad.
https://www.youtube.com/watch?v=26sP2WsA5cY
Bjork is lying on a digital projection screen with her eyes closed, then another Bjork projects on the former one, with her eyes opened and singing crazily. Multiple overlapped digital layers intwine with each other rhythmically, which draws a split situation for our viewers.
This is also could be interpreted as an excellent digital projection's application in art, I really like it.
Matthew Barney's works I think are a little bit bloody and irascible just as what he said.
However, I have not to deny that his work sparks his endless intelligence and his thistly but valuable emotion.
Friday, November 14, 2014
Synaesthetic Synthesis: Simultaneous Perception of Harmonic Opposites
Youngblood has pointed out that cinema is newly defined by every person that creates a film. However that argument loses ground when we, as human beings, are only limited to define what we have access to; in other words, a pool of knowledge and resources available to the human race. In this way, the relationships defined may be new and never before observed.They aren't completely new, but rather a new derivative of what we currently have available to us. The only way something truly new is defined comes with the way of advancements in humanity and technology that would give us deeper insights into our understandings of nature and therefore a new element in the pool from which we can draw new and grander observations.
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