UF Digital Worlds: SPRING Tuesday 9th Period

“Projection Design” offers a hands-on approach to the design, planning and execution of digital projections in a variety of performance spaces by using a combination of industry standard and open source research software tools. Students configure and test a large set of media formats in a variety of display situations and venues. Student will present a multi-screen digital projection media project, a research process weblog and collaborate with engineers and artists.

Tuesday, September 2, 2014

Light and the artist


“Light and the artist”
            Being a musician for most of my life, I found this article to have a parallel conceptualization of light and color compared to vibration.  You can give a color or at least the concept of dark and light colors to music, specifically keys.  For example, when played on a piano, C major is much brighter than D-flat major, only a half step away.  It is interesting because Pythagoras was greatly responsible for our 12-tone tuning system in Western harmony, and talks about light in the sky appearing as cosmic harmony.
            The second article was cool talking about how through video art, the average consumer can experiment, using affordable equipment, and create their own art making use of moving images combined with sound and integrated with digital imagery, etc.  It’s a technological paintbrush.

Monday, September 1, 2014

The Emergence of Video Art

The Emergence of Video Art gives a broad introduction to video as an artistic medium, and provides a who's who of video artists, as well as the evolution of the form.

One of the most notable points made in the text is the point that, in the modern day, it is rare to see pure video art (or any pure medium for that matter). They refer to this as the post-medium condition, implying that for modern artists, the message is more important than the medium: an artist does not work in film, an artist expresses him/herself in whatever medium they so choose.

I find this interesting because it refocuses views or consumers of art on the fact that technology may bring new forms of media to artists, but it perhaps only brings a great expansion to art when that media allows new forms of expression. It is the message that matters and not the medium.

Light & The Artist

Thomas Wilfred's Light And The Artist offered an interesting view point on an art in its infancy. There is a similar modern sense of emerging art forms in the arenas of Game Design and Operating System Design: some are beginning to view  games and OS's as artful, given a certain intent and meticulousness in their execution.

On top of his description of Lumia as an emerging art, it is notable that he actually describes the elements of the art form: Form, Color, and Motion. Graphic Design, and indeed many forms are design are taught by defining the elements of the medium (line, shape, color, texture, etc.) as well as the principles in which the designer can interrelate those elements (motion, tension, anomaly, etc.).

It is surprising to me that Thomas Wilfred had in incredible awareness of the art form, and in fact, went to great lengths to define and support it so that others could start experimenting and pushing the form further (especially in 1947).

While I personally have never seen a Lumia performance, per se, it is hard to imagine any modern medium that doesn't make heavy use of 'light as art' in animation, atmospheric design, motion graphics, and special effects, among many others.

Friday, August 29, 2014

READING ASSIGNMENT

Please read and reflect, comment and respond to Thomas Wilfred

http://rhythmiclight.com/articles/LightAndTheArtist.pdf


Tuesday, March 25, 2014

Leveling Up Review (Andrea Terrasa)


The projections displayed in Leveling Up did not effectively contribute to the progression of the story. Throughout the entire play, different characters played different video games. The projection in the background was stagnant and did not change or show the games that the actors were playing. The moving projection intended to display the game one specific character was playing, but it was the only game displayed throughout the entire play. I did not understand why this specific game was more important to display than the other games that were played by everyone in the cast. The projection supplemented the narrative because it gave the audience a chance to see what the gamers were talking about and it made them more relatable. I think the lack of consistency of the projections made it seem like it was just put in the play for the sake of having a projection. 
The projection was not in style with the rest of the production. It was not youthful or stimulating like the rest of the play. The colors chosen for the projection were dark and the moving figures did not possess distinguishing faces. The characters in the projection did not walk, but hovered around to move. The explosions in the projection were stimulating and colorful. There was a disconnect between the projection and the actor playing the game because lights flashed in his face, but the screen that he was supposedly looking at was projected behind him. This did not make sense. Overall, I think the show would have benefitted from the inclusion of projections for each of the games the characters played.

Tuesday, March 18, 2014

Trashing Isadora preferences

If you run into problems with Isadora try deleting your preferences.

there is a link here http://troikatronix.com/support/kb/delete-isadora-preferences/


Google Search Trick

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