Projection Design

“Projection Design” offers a hands-on approach to the design, planning and execution of digital projections in a variety of performance spaces by using a combination of industry standard and open source research software tools. This blog will serve as an online text for the developing book, "Technical Ecstasy" and link for the web-readings, online tutorials,software resources historical examples, video art and performance examples and essential class communications for Projection Design class taught by Patrick Pagano

Tuesday, January 12, 2010

HOLY CRAP I DID IT!!

I'd just like to share with everyone that I successfully made a video of myself, exported it and put it on pd, rotated and translated it! I'm super excited!!! Thought I'd share. Now if only I could find lighting and fog!

2 comments:

Patrick Pagano said...

way to go!

remember to look at

gemwin help. look at translateXYX, rotateXYZ and start looking at pix_mix, pix_saturation pix_ anything really.
Congratulations! I knew you could do it!

Patrick Pagano said...

#N canvas 0 0 767 773 10;
#X obj 79 172 gemwin;
#X msg 71 78 destroy;
#X msg 24 78 create;
#X msg 34 131 reset;
#N canvas 889 134 562 454 color 0;
#X obj 103 100 hsl 128 15 0 1 0 1 empty empty R 12 8 1 12 -261689 -1
-1 0 1;
#X obj 236 100 hsl 128 15 0 1 0 1 empty empty G 12 8 1 12 -225271 -1
-1 0 1;
#X obj 370 100 hsl 128 15 0 1 0 1 empty empty B 12 8 1 12 -228992 -1
-1 0 1;
#X obj 64 379 outlet;
#X obj 64 251 pack float float float;
#X obj 96 194 trigger bang 0;
#X obj 196 194 trigger bang 0;
#X obj 64 280 trigger bang anything;
#X obj 187 303 list;
#X msg 187 323 set color \$1 \$2 \$3;
#X connect 0 0 4 0;
#X connect 1 0 5 0;
#X connect 2 0 6 0;
#X connect 4 0 7 0;
#X connect 5 0 4 0;
#X connect 5 1 4 1;
#X connect 6 0 4 0;
#X connect 6 1 4 2;
#X connect 7 0 3 0;
#X connect 7 1 8 0;
#X connect 8 0 9 0;
#X connect 9 0 3 0;
#X coords 0 -1 1 1 400 13 1 100 100;
#X restore 96 113 pd color sliders;
#X msg 96 135 color 0 0 0;
#X obj 40 164 tgl 15 0 empty empty empty 0 -6 0 10 -262144 -1 -1 0
1;
#X connect 1 0 0 0;
#X connect 2 0 0 0;
#X connect 3 0 0 0;
#X connect 4 0 5 0;
#X connect 5 0 0 0;
#X connect 6 0 0 0;