Projection Design

“Projection Design” offers a hands-on approach to the design, planning and execution of digital projections in a variety of performance spaces by using a combination of industry standard and open source research software tools. This blog will serve as an online text for the developing book, "Technical Ecstasy" and link for the web-readings, online tutorials,software resources historical examples, video art and performance examples and essential class communications for Projection Design class taught by Patrick Pagano

Tuesday, August 30, 2011

The Magic Lantern and some ideas possibly generated from the article

Hey guys, my name's Nick. I'm a sophomore English major. What I'm hoping to do is find some way to get my foot in the door for writing and possibly designing videogames or even something in film. So, I'm grabbing at every digital arts elective I can get to understand at least a tad of what everyone's doing in those fields. Plus, I enjoy classes that focus more on original creation than delving as hard into "the classics" as most liberal arts fiction classes do.

Ranting aside, the magic lantern was quite a shocking discovery for me. I had no idea that image capture and projection went back all the way to the 1600's. With such an advanced device in it's time, it's no wonder its first use was to create the first Halloween Horror Nights (essentially) and their year round equivalents (I have to call Pat out on this, and just say that here's an example where a new form of media did not begin with quasi-pornography *troll face* (whew, needed Courage Wolf for that ;D). The technology was so new and beyond the imaginations of the people at that time, that one of the first guys to do presentations with it, Johann Georg Schropfer, went insane, believing he actually had conjured demons that were following him. Sounds like it would be fun to use for the midterm project, but why make yourself crazy? haha.

As for the paper, the thing that struck me most was his observation that video projection is "nontemporal art without actually compromising the temporal dimension." While a performance art, it is not out of the hands of the viewer or artist and solely controlled by time. Through video editing, time bends to the will and one can view the performance in any way they choose, any segment at any time. I now have some inkling as to what kinds of things I may include in my project, but still do not have a full idea, I'd like to have a better grasp at what's available to me. It seems that time will bend to my will, but not the technology...yet.


No comments: