In this chapter, Youngblood describes the history, present (at the time of publication), and possible future of holographic 3D cinema. Understanding holography as what Reggie cited out of the text below, I could see that the nature of capturing the intersection of the different projections to make the 3D image would result in the necessity of projecting only in a small space, but even I didn't think it was originally so small that it would be only comfortably viewable by like two people at a time. It's quite a difference from what we have today:
In a way though, I was reminded of something I saw when I traveled to Croatia to visit family. There's a historical tourist attraction in the city of Dubrovnik that had an interesting method of holographic projection. I can't track any pictures down of the actual performance (since I assume that flash photography would ruin the performance by it's very nature), but the way it worked was that small hoses in the ceiling constantly ran water falling in vertical streams into a pool in the floor. As the water fell, light was projected onto the streams creating shimmering images. While this was happening, the hoses could be moved forward and backward in relation to the audience to move where the light was captured and create interesting 3d movement.
Youngblood's most interesting claim in this chapter, though in my opinion hardest to understand, is his concept of "technoanarchy." He first claims that human nature is defined by it's ability to conceptualize, create, and control technology. The quickening development of technology in the 20th century, he thought, was foreshadowing something of a climactic apocalypse of technology. He defines anarchy, in a way, to mean that it rejects artificial order and instead seeks natural order. The frantic development of technology in this day and age he considers "technoanarchy" because it is left at the mercy of our human nature. Can't say I entirely disagree; The Onion has a good take on it:
http://www.theonion.com/articles/new-device-desirable-old-device-undesirable,2862/
Patrick Pagano - Large Scale Graphics Research
Projection Design
“Projection Design” offers a hands-on approach to the design, planning and execution of digital projections in a variety of performance spaces by using a combination of industry standard and open source research software tools. This blog will serve as an online text for the developing book, "Technical Ecstasy" and link for the web-readings, online tutorials,software resources historical examples, video art and performance examples and essential class communications for Projection Design class taught by Patrick Pagano
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