Projection Design

“Projection Design” offers a hands-on approach to the design, planning and execution of digital projections in a variety of performance spaces by using a combination of industry standard and open source research software tools. This blog will serve as an online text for the developing book, "Technical Ecstasy" and link for the web-readings, online tutorials,software resources historical examples, video art and performance examples and essential class communications for Projection Design class taught by Patrick Pagano

Saturday, September 15, 2012

Codecs & Format Clarification: Assignment reminders

Hello Everyone

At our meeting on Thursday while i was giving the demo for how to export a clip from After Effects i tried to export a clip RGB+Alpha with photo-jpeg format. And Brian mentioned that Animation was the only Codec that would take the RGB+A. I knew i had figured out the proper codec before but because i was rushing i forgot to remember which one.

"Animation" Codec notoriously makes HUGE files and we want to avoid that for real time projection design, but for films it should be fine, BUT for DPD we can safely export with

PNG Codec & TGA Codec

I covered PNG but TGA or Targa format will work as will .tif/.tiff but tiff will be larger too

ASSIGNMENT REMINDER: Remember for Tuesday Isadora work

5 clips -- should already have had these
4 cued scenes
two freeframes per scene
+some generators attached to parameters
at least one built in video effect from isadora
text zooms in/out, moves in some way
experiment with fades
experiment with effect mixer
map triggers to keys with keyboard watcher
Live video as input
picture [panoramas] as input
experiment with photoshop [.psd] for larger text areas
Try to record proper Quicktime movie results

Hints: remember you may need to convert Colorspace YUV/RGB as we discussed in lecture


Patrick

No comments: