Projection Design

“Projection Design” offers a hands-on approach to the design, planning and execution of digital projections in a variety of performance spaces by using a combination of industry standard and open source research software tools. This blog will serve as an online text for the developing book, "Technical Ecstasy" and link for the web-readings, online tutorials,software resources historical examples, video art and performance examples and essential class communications for Projection Design class taught by Patrick Pagano

Thursday, September 26, 2013

Dorm Window

Below are several options for the church inspired rose window for Faustus' dorm room. I have several options (I'm still looking for an indoor version of the second- I think it might work best if found).
If you find that one of these works better or the size isn't large enough let me know and I'll adjust the size of images I'm looking for. 
Also let me know if uploading them like they are changed the sizes and I can email them to anyone!










Tuesday, September 24, 2013

Backdrop and their respective page numbers.

Dorm
Page 1-5
Outside club
5-6
Dorm
6-9
Outside (Park)
9-11
Dorm
11-20
Vatican
21-23
Outside Merchant’s Shop
23-25
Throne 1
25-30
Throne 2
30-31
Dorm
31-END

Thursday, September 19, 2013

Clock and other backgrounds






Dorm Picture


Dr. Faustus logo and color palette



Here's the logo that I've been working on After Effect. 



This is the first library color palette I did on photoshop.


Here's a second one 


And this is hell color palette 

I thought I would show what I've been working on 


Wednesday, September 18, 2013

Backgrounds

Hey guys,

I apologize for the tardiness of this post, but the following is the list of settings we need to create.

1. Dorm room
2. Outside Club
3. Outside (park/campus)
4. Throne Room A
5. Throne Room B
6. Church (Vatican)
7. Outside Merchant Shop

Let me know if you guys have any questions.

Sincerely,

Paul

Ideas for Club and Park Backdrops: Dry








Tuesday, September 17, 2013

"Throne Room" and Church images to cull through. Raw from Wallbase.









More Color Palette Image Inspiration and My Quick Color Pallete

In addition to Hieronymus Bosch's works, I would suggest doing a Google search for "H.P. Lovecraft artwork" and check out some of these creations. There is a great amount of dark imagery with some excellent greens.

Saturday, September 7, 2013

Sound

Hey guys,  I just wanted to share with you some of the preshow music. These songs have directly inspired Faustus and will give you a good feel as to the "feel" of the play. Enjoy!

http://www.youtube.com/watch?v=ORAc_hx33-Q
http://www.youtube.com/watch?v=UflfdRnrNbg
http://www.youtube.com/watch?v=isVrEaav6ig
http://www.youtube.com/watch?v=AV_94f3CsPQ

Tuesday, September 3, 2013

Here is a picture of one of the circles I made... I understand from the conversation today that you'd like a pentagram inside so I will redesign by probably replacing the triangles with it... but here you go.

The left is a straight on shot and the right is how it would look when drown on the ground. (And I do plan on making it symmetrical, but I'll do this on the computer).



Cool Task with OpenGL

I thought this was pretty cool last night...


http://www.gamedev.net/topic/646999-mapping-opengl-coordinates-to-screen-pixels/

OpenGL Adds Power To Isadora.

OpenGL(Open Graphics Library) is a 2D and 3D graphics API(application programming interface) that brings thousands of applications to a wide variety of computer platforms. It is window-system and operating-system independent as well as network-transparent. OpenGL enables developers of software for PC, workstation, and supercomputing hardware to create high-performance, visually compelling graphics software applications, in markets such as CAD, content creation, energy, entertainment, game development, manufacturing, medical, and virtual reality. OpenGL exposes all the features of the latest graphics hardware. OpenGL greatly eases the task of writing real-time 2D or 3D graphics applications by providing a mature, well-documented graphics processing pipeline that supports the abstraction of current and future hardware accelerators.

The API is typically used to interact with a graphics processing unit(GPU), to achieve hardware-accelerated rendering. Graphics processors are massively parallelized devices optimized for graphics operations. To access that computing power adds additional overhead because data must move from your application to the GPU over slower internal buses. Accessing the same data simultaneously from both your application and OpenGL is usually restricted. To get great performance in your application, you must carefully design your application to feed data and commands to OpenGL so that the graphics hardware runs in parallel with your application. A poorly tuned application may stall either on the CPU or the GPU waiting for the other to finish processing.

Thanks to the enormous graphics processing power in todays' GPUs, FreeFrame 1.5 plugins using OpenGL run at much higher resolutions and frame rates than older FreeFrame 1.0 plugins. With OpenGLs' 3D functions and pixel shader programs, many new and exciting visual effects are possible.


Sources:
Wiki OpenGL
Mac Developer Library
The Khronos Group
FreeFrame

Monday, September 2, 2013

What we need

Hey guys,

I hope all is going well. The following is a list of designs that we need for Faustus. Please review them, and start coming up with some ideas. I'll be at the production meeting tomorrow if anyone has questions. Enjoy your day!

-Paul

1. Backdrops (Dorm, Throne Room, ect.)
2. Balliol and Belcher (grotesque demons)
3. Good/ Bad Angel (silhouettes)
4. Meph. (Prior to appearing as an attractive female)
5. Pentagram and summoning spell
6. Latin Text
7. All spells
8. Intro screen (pre show)
9. Lucifer's fall (demons falling from heaven)
10. Sphere's of heaven.

I'll post any more that I think of.