Projection Design

“Projection Design” offers a hands-on approach to the design, planning and execution of digital projections in a variety of performance spaces by using a combination of industry standard and open source research software tools. This blog will serve as an online text for the developing book, "Technical Ecstasy" and link for the web-readings, online tutorials,software resources historical examples, video art and performance examples and essential class communications for Projection Design class taught by Patrick Pagano

Tuesday, September 3, 2013

Cool Task with OpenGL

I thought this was pretty cool last night...


http://www.gamedev.net/topic/646999-mapping-opengl-coordinates-to-screen-pixels/

No comments: