Projection Design

“Projection Design” offers a hands-on approach to the design, planning and execution of digital projections in a variety of performance spaces by using a combination of industry standard and open source research software tools. This blog will serve as an online text for the developing book, "Technical Ecstasy" and link for the web-readings, online tutorials,software resources historical examples, video art and performance examples and essential class communications for Projection Design class taught by Patrick Pagano

Monday, November 3, 2014

Cybernetic Cinema pp.184-206


In this chapter, Youngblood gives examples of using computers to make films in the past. One of the examples indicates the mechanical analogue plotters draws pilot for computer-animated film by William Fetter of Boeing company. There are three key terms in this part which are online, off-line, and real time. It is said that no computer has the power to generate real-time images at that time so that computer art has to be made off-line. Meanwhile, Youngblood predicts that location shooting will be completely simulated with computers in the future. 




1 comment:

Unknown said...

pictures are useful for understanding