In the text, Youngblood reasons that synaesthetic cinema is the only aesthetic language suitable for the "post-industrial, post-literate, man-made environment with its multidimensional
simulsensory network of information sources" However, I believe this writing came at a time before the development of hypermedia, responsive environments, and video games. In a sense, they are new aesthetic languages in which people could convey thoughts, feelings, or entire experiences to the audience. They may still have a long way to go before emulating conscious existence, but they are proving that cinema isn't the only tool available with which we may aesthetically communicate significance in life. It can be further argued that responsive media may even be the more effective aesthetic language as the audience receives feedback for its actions rather than just playing the role of spectator to the media.However, Youngblood stands correct that the synaesthetic cinema is the first step in our journey to communicate consciousness aesthetically and the development of television has helped set off a process that is still in development today.
Patrick Pagano - Large Scale Graphics Research
Projection Design
“Projection Design” offers a hands-on approach to the design, planning and execution of digital projections in a variety of performance spaces by using a combination of industry standard and open source research software tools. This blog will serve as an online text for the developing book, "Technical Ecstasy" and link for the web-readings, online tutorials,software resources historical examples, video art and performance examples and essential class communications for Projection Design class taught by Patrick Pagano
1 comment:
From different aspects we can give different classification, I think Youngblood is more from a psychological layer.
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