Projection Design

“Projection Design” offers a hands-on approach to the design, planning and execution of digital projections in a variety of performance spaces by using a combination of industry standard and open source research software tools. This blog will serve as an online text for the developing book, "Technical Ecstasy" and link for the web-readings, online tutorials,software resources historical examples, video art and performance examples and essential class communications for Projection Design class taught by Patrick Pagano

Monday, October 20, 2014

The Artist as Design Scientist

It appears that Youngblood is arguing that the vast majority of innovation is not necessarily coming from new modes ways of expression, but new relationships between things. This reminds me of a similar argument that Nam Jun Peik touched upon, however he ended up disagreeing with such a notion as new mediums tend to spring up when least expected, much like Myron Krueger has devised with his responsive environments. I would have to say that the artist is rather limited in their message based on their experiences and experiences working in the medium. Of course, since many people opt to not invest heavily in a technical background, their ability to express themselves is bottle-necked. While it isn't exactly a bad thing, they are more prone to build upon a foundation previously laid out and to discover new relationships in their respective mediums rather than creating a whole new message. There is a tendency to lean towards something that is more established than to travel out into the unkown alone.

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