Projection Design

“Projection Design” offers a hands-on approach to the design, planning and execution of digital projections in a variety of performance spaces by using a combination of industry standard and open source research software tools. This blog will serve as an online text for the developing book, "Technical Ecstasy" and link for the web-readings, online tutorials,software resources historical examples, video art and performance examples and essential class communications for Projection Design class taught by Patrick Pagano

Monday, February 18, 2008

Project

My primary project uses Webeyes to capture a performer's motion via camera, and then distorts the chroma of the motion capture. My aim is to have a logarithmic relationship between the magnitude of motion change and the intensity of the chroma shift; the modified image will then be projected on to the performers. In order to prevent ad infinitum overrun (the camera recapturing the projected chroma shift) the performers’ motion will be captured from behind and the newly rendered image flipped on its vertical\horizontal axis, and re-keyed, creating a quasi-mirror image that can be projected from the front. To add additional (non-visible) light for the camera inferred spot light may be projected on to the performers, to overcome the intense light from the projector. Additionally, a secondary camera could be used from the front to improve the projection, actor sync.

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