Projection Design

“Projection Design” offers a hands-on approach to the design, planning and execution of digital projections in a variety of performance spaces by using a combination of industry standard and open source research software tools. This blog will serve as an online text for the developing book, "Technical Ecstasy" and link for the web-readings, online tutorials,software resources historical examples, video art and performance examples and essential class communications for Projection Design class taught by Patrick Pagano

Wednesday, September 10, 2008

VIDEOMIXER PATCH

#N canvas 361 38 863 550 10;
#X obj 18 476 gemwin;
#X msg 19 446 create;
#X msg 68 447 destroy;
#X obj 144 12 gemhead;
#X obj 143 109 pix_film;
#X obj 152 328 pix_texture;
#X msg 213 72 open \$1;
#X obj 212 50 openpanel;
#X obj 212 31 bng 15 250 50 0 empty empty empty 0 -6 0 10 -262144 -1
-1;
#X msg 97 58 auto \$1;
#X obj 97 37 tgl 15 0 empty empty empty 0 -6 0 10 -262144 -1 -1 1 1
;
#X obj 66 478 tgl 15 0 empty empty empty 0 -6 0 10 -262144 -1 -1 1
1;
#X obj 409 112 pix_film;
#X msg 479 75 open \$1;
#X obj 478 53 openpanel;
#X obj 478 34 bng 15 250 50 0 empty empty empty 0 -6 0 10 -262144 -1
-1;
#X msg 363 61 auto \$1;
#X obj 363 40 tgl 15 0 empty empty empty 0 -6 0 10 -262144 -1 -1 1
1;
#X obj 159 193 pix_mix;
#X obj 228 116 hsl 128 30 0 1 0 0 empty empty MIXER -2 -6 0 10 -4032
-1 -1 3700 1;
#X obj 410 15 gemhead 3;
#X obj 153 421 cube 4;
#X text 546 476 PATS PATCH;
#X text 509 32 <--------Load movie Here!!;
#X connect 1 0 0 0;
#X connect 2 0 0 0;
#X connect 3 0 4 0;
#X connect 4 0 18 0;
#X connect 5 0 21 0;
#X connect 6 0 4 0;
#X connect 7 0 6 0;
#X connect 8 0 7 0;
#X connect 9 0 4 0;
#X connect 10 0 9 0;
#X connect 11 0 0 0;
#X connect 12 0 18 1;
#X connect 13 0 12 0;
#X connect 14 0 13 0;
#X connect 15 0 14 0;
#X connect 16 0 12 0;
#X connect 17 0 16 0;
#X connect 18 0 5 0;
#X connect 19 0 18 2;
#X connect 20 0 12 0;

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