Projection Design

“Projection Design” offers a hands-on approach to the design, planning and execution of digital projections in a variety of performance spaces by using a combination of industry standard and open source research software tools. This blog will serve as an online text for the developing book, "Technical Ecstasy" and link for the web-readings, online tutorials,software resources historical examples, video art and performance examples and essential class communications for Projection Design class taught by Patrick Pagano

Tuesday, September 16, 2014

Cybernetic Cinema

The chapter, Cybernetic Cinema, by Gene Youngblood started off by describing what a computer was and about computer programming and computer hardware development. Given the year in which this was published (1970), learning about what a computer does from such an old standpoint was interesting. I wanted to read more about the possibilities of what computers can do for film at the time period but rather, it focused more on technology replacing humans at a fast pace. That chapter moves into James Whitney and his creations called "Yanta" and "Lapis"."Lapis" was made from analogue computer equipment that he developed with his brother, John Whitney, and "Yanta" was created using grid patterns on physical paper cards with holes. Overall, this was an interesting article about the emergence of technology and film.

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