Projection Design

“Projection Design” offers a hands-on approach to the design, planning and execution of digital projections in a variety of performance spaces by using a combination of industry standard and open source research software tools. This blog will serve as an online text for the developing book, "Technical Ecstasy" and link for the web-readings, online tutorials,software resources historical examples, video art and performance examples and essential class communications for Projection Design class taught by Patrick Pagano

Sunday, September 7, 2014

Response to the Preface of Expanded Cinema

In the preface, Gene Youngblood states that the "mass public insists on entertainment over art." According to Brown, "freedom" is "fusion." These days, entertainment encompasses many different venues -- from theatrical, to musical, to cinematic, and to more. Entertainment draws from various artistic values, and combines them together to please a crowd. An example of entertainment includes playing a classical musical piece during a ballet recital, with a projection design in the background. The audience is both hearing the music and watching two parts of a performance -- the dancers, and the screen. To quote the author, the "fusion" of different aspects of performance provides the audience with a greater overall experience.

Today, art and entertainment go hand in hand. In my opinion, you can't have one without the other. They are intertwined; aspects of art will always exist in entertainment, whether it's in the drawing and animation of video game characters, or in the artistic value of the costume designs of those in a theatrical work.



No comments: