Projection Design

“Projection Design” offers a hands-on approach to the design, planning and execution of digital projections in a variety of performance spaces by using a combination of industry standard and open source research software tools. This blog will serve as an online text for the developing book, "Technical Ecstasy" and link for the web-readings, online tutorials,software resources historical examples, video art and performance examples and essential class communications for Projection Design class taught by Patrick Pagano

Tuesday, September 9, 2014

OPen GL Info

{
"Renderer" : "ATI Mobility Radeon HD 3650",
"Vendor Name" : "ATI Technologies Inc.",
"Version" : "2.1.7769 Release",
"GLSL Version" : "1.20",
"OpenGL Limits" : {
"Framebuffers" : {
"MAX_COLOR_ATTACHMENTS_EXT" : [ 4 ],
"MAX_RENDERBUFFER_SIZE_EXT" : [ 8192 ],
"MAX_VIEWPORT_DIMS" : [ 8192, 8192 ],
"MAX_DRAW_BUFFERS_ARB" : [ 4 ],
"SUBPIXEL_BITS" : [ 8 ]
}
,
"Points and Lines" : {
"ALIASED_LINE_WIDTH_RANGE" : [ 1, 128 ],
"ALIASED_POINT_SIZE_RANGE" : [ 1, 8192 ],
"SMOOTH_LINE_WIDTH_GRANULARITY" : [ 0.125 ],
"SMOOTH_LINE_WIDTH_RANGE" : [ 1, 63 ],
"SMOOTH_POINT_SIZE_GRANULARITY" : [ 0.125 ],
"SMOOTH_POINT_SIZE_RANGE" : [ 1, 63 ]
}
,
"Stacks" : {
"MAX_ATTRIB_STACK_DEPTH" : [ 16 ],
"MAX_CLIENT_ATTRIB_STACK_DEPTH" : [ 16 ],
"MAX_COLOR_MATRIX_STACK_DEPTH" : [ 0 ],
"MAX_MODELVIEW_STACK_DEPTH" : [ 32 ],
"MAX_NAME_STACK_DEPTH" : [ 64 ],
"MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB" : [ 16 ],
"MAX_PROJECTION_STACK_DEPTH" : [ 10 ],
"MAX_TEXTURE_STACK_DEPTH" : [ 10 ]
}
,
"Textures" : {
"MAX_3D_TEXTURE_SIZE" : [ 8192 ],
"MAX_CUBE_MAP_TEXTURE_SIZE" : [ 8192 ],
"MAX_RECTANGLE_TEXTURE_SIZE_EXT" : [ 8192 ],
"MAX_TEXTURE_SIZE" : [ 8192 ],
"MAX_TEXTURE_LOD_BIAS" : [ 16 ],
"MAX_TEXTURE_MAX_ANISOTROPY_EXT" : [ 16 ],
"MAX_TEXTURE_UNITS" : [ 8 ]
}
,
"Shaders" : {
"MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" : [ 16 ],
"MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" : [ 512 ],
"MAX_TEXTURE_COORDS_ARB" : [ 8 ],
"MAX_TEXTURE_IMAGE_UNITS_ARB" : [ 16 ],
"MAX_VERTEX_ATTRIBS_ARB" : [ 16 ],
"MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" : [ 16 ],
"MAX_VERTEX_UNIFORM_COMPONENTS_ARB" : [ 512 ]
}

}

}

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