Just like the classic question: Which is more important to girls, love or bread?
In this two sections author concerns about the question: Which is more important to human, commercial entertainment or real art?
The explanation to illustrate the difference between them is thought-provoking, he applies the laws in physics the entropy concept to accentuate that redundant information damage to our human's imagination and creation. The real art, is what gives us what we even don't know we want.Besides, art is research, whereas entertainment is a game or conflict.
Living in such an ambivalent and changeable world, I can say that everyone must have a thought inside to do something unique and fresh, but then, the outside comes in, the part of freedom is unexpected squeezed out by them, those so-called formula and practice, contrarily, people accept them naturally and pretend they have nothing to do with the compromise. Modern people's thoughts are accustomed to affably tying and gluing together due to in afraid of loneliness and alienation. But time will prove that, and there is no sense to force ourselves to determine every value and every future, sticking to your heart and being optimistic and brave, nothing too bad will happen because you already can handle them.
Technology is developing, humanity is developing as well. The viewpoint into art still needs us explore and experiment.All in all,too much tactic we need to learn and too many seesaws we need to balance, finding our peaceful heart and the power of independent maybe the contemporary solution to rescue contemporary ourselves.
Patrick Pagano - Large Scale Graphics Research
Projection Design
“Projection Design” offers a hands-on approach to the design, planning and execution of digital projections in a variety of performance spaces by using a combination of industry standard and open source research software tools. This blog will serve as an online text for the developing book, "Technical Ecstasy" and link for the web-readings, online tutorials,software resources historical examples, video art and performance examples and essential class communications for Projection Design class taught by Patrick Pagano
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