Projection Design

“Projection Design” offers a hands-on approach to the design, planning and execution of digital projections in a variety of performance spaces by using a combination of industry standard and open source research software tools. This blog will serve as an online text for the developing book, "Technical Ecstasy" and link for the web-readings, online tutorials,software resources historical examples, video art and performance examples and essential class communications for Projection Design class taught by Patrick Pagano

Monday, September 1, 2014

Light & The Artist

Thomas Wilfred's Light And The Artist offered an interesting view point on an art in its infancy. There is a similar modern sense of emerging art forms in the arenas of Game Design and Operating System Design: some are beginning to view  games and OS's as artful, given a certain intent and meticulousness in their execution.

On top of his description of Lumia as an emerging art, it is notable that he actually describes the elements of the art form: Form, Color, and Motion. Graphic Design, and indeed many forms are design are taught by defining the elements of the medium (line, shape, color, texture, etc.) as well as the principles in which the designer can interrelate those elements (motion, tension, anomaly, etc.).

It is surprising to me that Thomas Wilfred had in incredible awareness of the art form, and in fact, went to great lengths to define and support it so that others could start experimenting and pushing the form further (especially in 1947).

While I personally have never seen a Lumia performance, per se, it is hard to imagine any modern medium that doesn't make heavy use of 'light as art' in animation, atmospheric design, motion graphics, and special effects, among many others.

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