Projection Design

“Projection Design” offers a hands-on approach to the design, planning and execution of digital projections in a variety of performance spaces by using a combination of industry standard and open source research software tools. This blog will serve as an online text for the developing book, "Technical Ecstasy" and link for the web-readings, online tutorials,software resources historical examples, video art and performance examples and essential class communications for Projection Design class taught by Patrick Pagano

Sunday, September 14, 2014

expanded cinema pp. 70-122.

the artists as design scientist?
In the last chapter of part one, Youngblood claims that ‘the design of commercial entertainment is neither a science nor an art because it answers only to the common taste, which is conditioned by a profit-motivated system’ (p. 72). Someone said that ‘Artist only exists in the slavery society’. It seems to me that this plain truth is indeed the truth. In today’s world, every human-related aspects are inseparably linked with profit. We all live in a huge profit-motivated institution. If there is any form of art tries to stay outside that particular system, it can hardly survive in the real world. After all, the definition of art has significantly changed in the several decades. Art should not be something that attempts to beyond our human capacity. On the contrary, it should approach to our lives. 

Part II
Here is the Wavelength of Michael Snow. It is an example of synaesthetic cinema's extra-objective reality.

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