Projection Design

“Projection Design” offers a hands-on approach to the design, planning and execution of digital projections in a variety of performance spaces by using a combination of industry standard and open source research software tools. This blog will serve as an online text for the developing book, "Technical Ecstasy" and link for the web-readings, online tutorials,software resources historical examples, video art and performance examples and essential class communications for Projection Design class taught by Patrick Pagano

Thursday, September 18, 2014

Homework & Patch Guidelines


1. Blog Post: review a Stan Brakhage, Man Ray, etc. video of your choosing and blog about it.

2. Tutorials: move forward with jitter tutorials 11–20.

3. Homework: Video Mixer Patch (due Thursday, 25 Sept 2014)
  • Build a clip library from Video Pong and Prelinger Archives
  • at least 2 clips made from Prelinger content
  • 2 folders (folder A / folder B), with 5 videos in each
  • Add a pop-up menu (umenu) which can be populated via 2 dropfile objects (drag-and-drop zones)
  • Create an A / B video mixer
  • Use jit.chromakey and the suckah to blend the videos
  • Apply a (jit.freeframe) effect to the blended video
  • Send the output out to patcher window (jit.pwindow)
  • Send the output out to the display window (needs to support full screen)
  • You will be VJ'ing your patcher with a song of your choosing*
  • *Please note: The Verve's Bitter Sweet Symphony is not allowed
4. Homework extra credit:
  • Make the patcher react to sound
  • Make the composited image map onto a 3D model (similar to Pd patch)
  • Comment, color code, and make your patcher very clean
  • Make the effects toggle-able with on/off switches
  • Use jit.brcosa and other image modification objects
  • Add MIDI controls
  • Explore usage of jit.op
  • Mac users only: add AUVI effects


No comments: