Laura Smithson
DIG4905
Expanded Cinema
PART SEVEN: Holographic Cinema: A New World
Youngblood begins this
chapter with a story of his own, recalling being one of the few people to view
the world's first successful holographic film in California in 1969. He
compares the progress of holographic cinema at that time to that of conventional
cinema in 1900 – flourishing though in a embryonic, developmental stage. As
this new technology emerges and we learn more about it through
experimentation, several myths and misconceptions arise regarding the present
and future of this new field. Youngblood uses Part Seven of his text to debunk
some of those myths, and to describe some real future possibilities brought to us
through holographic technology.
The first and most extraordinary
aspect of holographic film is the idea that no optical image is actually
formed. Unlike conventional photography,
the light waves used to create a holographic image need not pass through a
lens; instead, the diffraction patterns of the light waves reflecting off the subject
are captured straight onto a photosensitive surface. The diffraction pattern,
or wave front, of the object is
created by the reflection of light waves off every point on the object. Youngblood
compares the way these points reflect circular waves to the way that ripples
form concentrically in a puddle, intersecting and losing amplitude as the
concentric waves move outward.
In 1947, Dr. Dennis Gabor of
the Imperial College of Science and Technology in London discovered that the key
to capturing and recreating these wave fronts was to record both the intensity and
frequency of the light waves hitting the object. Unlike conventional
photography, which recorded only the intensity of the light, creating a
3-dimensional image required information about the frequency of the light
waves. The way to do this was to imprint the interference patterns of the light
waves onto a photosensitive surface.
As implied by the example of
the rings-in-a-puddle behavior of light diffraction, light waves lose their
cohesiveness in the same way that ripples dissipate as they move farther from
their point. The ability of light waves to remain “in step” with one another
over distance is referred to as light’s cohesiveness.
White light, or sunlight, has a very short cohesive length and would not make
for quality holographs; the ideal light to use would be one whose waves all traveled
at the same frequency and therefore were totally coherent. It wasn’t until the
mid-1960s when the LASER (Light Amplification by Stimulated Emission of
Radiation) was invented and used to improve upon Dr. Gabor’s initial technique
that the first successful three-dimensional image was created by Emmett N. Leith
and Juris Upatnieks of the University of Michigan.
In Leith and Upatnieks’
technique, a prism was used to derive two beams from one laser: a subject beam to
illuminate the object, and the reference beam to interfere with it. The pattern
created by the interaction of these two beams was recorded onto a photographic
plate to form the hologram. When the image is recreated using a beam shaped
exactly like the object itself, no polarized lenses are required to see the
image as in the stereoptic process of “3-D” movies. Youngblood distinguishes
between true 3-D and stereoptic illusion by explaining the phenomenon of parallax. In Theoretically, in
holographic cinema, one could actually view all sides and perspectives of the
object by moving peripherally around it.
Of course, there are
limitations to this concept. The viewer’s perspective is restricted by the
frame size of the plate or film strip being used as a photographic surface. The
largest holographic plates are only one to two square feet, and the largest
practical motion-picture film is only 70mm wide. This limitation creates the
effect of looking through a small window into a larger 3-D space. Because of
this small viewing window, the size of its audience would be greatly limited:
only one or two people could comfortably view a holographic plate at a time.
The first successful motion-picture
hologram to which Youngblood refers in the beginning of this chapter was created
by Dr. Alex Jacobson and his colleague Victor Evtuhov, and it debuted in 1969
at Hughes Research Laboratories in Malibu, California. It was the first film to
animate in real-time a holographic image: 30 seconds of footage of tropical
fish swimming in an aquarium. Until this point, the only holographic animation
was artificial; the technique involved recording several separate but stationary
holograms on tiny vertical strips across a plate. To view the “animation”, one
moved either his head or the plate side to side which created the illusion of
movement. Jacobson’s aquarium movie used a pulsed ruby laser for extremely
brief exposure to avoid blurred movement, and very high resolution holographic
film. This 30-second film was the product of eight months of labor and several
thousands of dollars in equipment.
The different types of
lasers used in holography each have benefits and drawbacks: some have higher
speed capability, some have higher quality resolution. With all types, the hologram created is a monochromatic
red or blue-green (black and white holography is not possible) image. The
possibility of optically mixing these colors using two lasers has been
suggested, but Jacobson argues that color is not the prior limitation to
holography. First and foremost, he says, holographic cinema is limited by
illumination. In order to illuminate a room-sized scene viewable to several
audience members at once, one would need a laser just about as powerful, he
jests, as Grand Coulee Dam. For successful commercial holography, Jacobson
says,
“You need two combinations: enough energy to illuminate the scene and expose the film, and you also need it in a very short time to avoid motion blur. Instead of using one illuminator you could use ten or fifteen lasers. That's a possibility. But the cost and volume of equipment would still be prohibitive."
Youngblood addresses the
misconception of the interactive hologram – an image with which an audience can
move around and through in 3-D space while viewing it. He explains that though
this is a possibility for the future of holographic cinema, the lens-free
creation of the image always yields a virtual,
rather than real, image on the
opposite side of the film from the viewer. In order to see the real image itself, a system would have
to be invented to reverse the holographic process and project it onto the
opposite side of the film. We can look to ancient mirror-and-lens techniques
used by Egyptians to create the famous “Illusion of the Rose in the Vase” for
inspiration in developing a system like this.
Another limitation of
projected holography is its total dependence on actuality. Youngblood explains
that, unlike television or cinema in which the focus of the audience’s eye is
controlled by the camera lens, holography allows its audience to look at whatever
aspect of the image that it wants, and to focus on whatever it chooses, much
like any live performance. The tricks and
jumpcuts that can be done with a camera are unlikely to be seen in holography. The
prospect of computer-generated holographs, however, creates a potential window
of opportunity to create abstract 3-D images without manually recording wave
front patterns from a physical object. The possibilities created when the
necessity for a physical object is eliminated are endless.
The end of this chapter
makes a brave leap into a conjecture that technology will be our savior in our
human condition. Youngblood argues that technology is the only thing that keeps
man human: we are only as free as the deployment of our technology and the
effectiveness of our politics allow us to be. He discusses a new consciousness
that suits the technology, the government we create, to man – not the other way
around. He coins the term “technoanarchy” for the way technology will help us
to find a natural order, to rid ourselves of officialdom, and to close the gap
between ourselves and our environment. Technology is man’s most valuable
accomplishment. We can use it to create our own world for ourselves – each and
every one of us, with our own perception of the world – and bring ourselves
closer to what we perceive to be a perfect world.
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Relevant Definitions
Wave front: the locus of points having the same phase: a line or curve in
2d, or a surface for a wave propagating in 3d
Cohesiveness (coherence): the propagation distance over which a coherent wave (e.g.
an electromagnetic wave) maintains a specified degree of coherence
Parallax: a
displacement or difference in the apparent position of an object viewed along
two different lines of sight; parallax is measured by the angle or semi-angle of
inclination between those two lines
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