Popular Culture and the Noosphere
The chapter, Popular Culture and
the Noosphere, defines the realm of cinema knowledge. This idea of knowledge in broken up into different
parts; Youngblood displays the root of the knowledge, as well as the different
ways in which it is used, for art or for entertainment. Youngblood begins the chapter with the root
of the knowledge, by revealing that contemporary Man has access to a tool. This tool is one that expands his awareness
of enculturation (cultural habits and characteristics that have gradually
developed), giving man freedom that was never experienced by his
ancestors. This tool is called the
Noosphere. The Noosphere is a culmination
and organization of knowledge of twenty-five percent of the human race. It is dispersed through the intermedia network,
creating World Communications. These
closely interacting communications have changed the definition of cultural traditions. The comprehension of other cultures’
traditions has produced “…a commonly-shared cultural experience…” and the
ability to “…span the world …in unprecedented ways.” All of this would be impossible without the
Noosphere. With an understanding of this
fact, Youngblood refers to the Noosphere as potentially becoming “… one of the
most powerful tools in man’s history.”
The Noosphere has produced an
overwhelming amount of knowledge that is available to every person. With this abundance of knowledge, humans are
constantly impressed with the “influx of information”. This easily impressionable attitude creates
opportunity for manipulation. Youngblood
points out the negative uses of the Noosphere by disclosing the capability of
craft to appear as creativity. This opportunity
to mislead is just the beginning of a world for of impersonation within
cinema. Youngblood then goes on to
differentiate between craft and industry.
Craft he condescends as being local, whereas industry he defines as
having a universal effect. A similarity
of these two opposites is shown in the differences between art and entertainment. Similar adjectives are used to describe the
differences between art and entertainment.
He refers to art as being universal with unlimited significance in its
effect, while entertainment is described as limited and local.
The Noosphere has made it simple to
imitate art. This has become something
of regularity in the world today.
Youngblood states: “A decade of television-watching is equal to a
comprehensive course in dramatic acting, writing, and filming.” We, of course, know this to be untrue, but in
today’s world it is becoming all too easy to master a skill. Where in 1970, when this text was written,
the Noosphere was television, our Noosphere has become the internet. With access to Google and YouTube, it is simple
to type a skill or topic into the search engine and receive step-by-step instructions. Youngblood’s point is that because a person
has the ability to view and learn information with such ease, does not equate
to phenomenal effects. In fact,
Youngblood states that these imitators can only comprehend effect and not
cause, leading to their effect being defined as “…sub-mediocre talent in the
entertainment industry.” An artist has
the ability to create art. Youngblood
defines the imitators abilities simply by saying, they “…are little more than
adroit (skillful) imitators, collectors of data and phenomena, which they glean
from the Noosphere and amalgamate (combine) to create packages that are far
from whole." Essentially, this
leads to an unsatisfying performance.
The Noosphere has provided us with
the information needed to form opinions about the popular arts. However, this battle, between imitation and
true art, creates a cloud of confusion.
This cloud causes difficulty in deciding the differences between excellence
and sub-mediocre. Youngblood expresses
how eclectic (ideas deriving from many outside sources) thinking becomes
confused with creative thinking. Keeping
this in mind, the parameters that Youngblood sets for creativity are connected
to originality. Since eclectic thinking
is developed through many different sources, styles and ideas, creative
thinking must derive from the original thought process of the artist.
Through Cinema knowledge, and the
text, we discover how science and art interact.
In Youngblood’s words, “…art and science function to reveal similarities
in an a priori universe of dissimilarities.”
Youngblood is pointing out a sense of tug-o-war between the functional similarities
of art and science and the dissimilarities that are evident in the world. However, all of the segments of the Noosphere
somehow find their way back to the difference between art and craft. Throughout the chapter, Youngblood
continually points out how industry, entertainment, and eclectic thinking are
topics of craft thinking; the skill is developed to deceive humans that what
they are viewing or learning is art.
Nevertheless, art is still the goal of craft thinking, but because it is
local and not universal thinking, craft can never reach that goal.
In the final paragraph of the
chapter, Youngblood states that television is cinema’s imitator. Because craft thinking, or television in this
scenario, has brought about a do-it-yourself way of thinking, cinema is forced
expand its way of thinking into complexity.
Unfortunately, Youngblood expresses that the state that we live in,
hyperawareness, we become overloaded with information. This overload removes our “…technological
zeal…”, leaving us without opportunity to explore the lengths and depths at
which the Noosphere is capable.
1 comment:
Through reading chapter one i was introducted to the noosphere. I was a little confused by the way noosphere was glossed over in chapter 1, but Danielle's summery of chapter seven brought me more understanding to the term.
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