Gene Youngblood:
“Expanded Cinema”
Part 1: The Audience and the Myth of Entertainment
The textbook opens with a quote
that reinforces a notion regarding our children being the future. In a future
where “nature” encompasses the entire solar system and “reality” exists as an
invisible environment of messages. The section starts with these ideas and
opens with the author’s hypersensitivity of vision. Vision, scientifically and
spiritually, is the foremost important sensory humankind possesses. Hidden in the
Indo-European languages are further illustrations of the importance of vision
as a sensory tool: I see, ya vizhu, je
vois. Vision is therefore equated to understanding. As stated in the text,
“it is estimated that seventy-five percent of information entering the brain is
from the eyes.”
As the importance of vision expands
within the first few paragraphs of the text, art and its relationship to
knowledge and experience develop. Pierre Teilhard de Chardin (philosopher,
geologist, paleontologist, and Jesuit) coined the term “hominization” – the
process by which the original protohuman stock becomes increasingly more human,
realizing more of its possibilities. With this term in mind, Youngblood looks
down upon commercial cinema or television implying that it does not expand upon
existing consciousness; rather it confirms the current. He concludes the opening idea by stating that
art is the essential instrument in the development of the aforementioned
consciousness. Youngblood is implying that commercial entertainment is not art.
Physicist P. W. Bridgman once said,
“the true meaning of a term is found by observing what man does with it, not
what he says about it”. I interpret this not just for what it is saying but
also in reference to time as I read further into this section. Youngblood
quotes Alvin Toffler (American writer and futurist known for his works
discussing digital revolution) saying no reasonable man should plan his life
more than ten years early, and even that is risky. Similarly, parents that project
their infant son or daughter to become a lawyer are deceiving themselves. In
reference to P.W. Bridgman’s reference of the true meaning of a term and
Toffler’s reference to time, I gather from the reading that a term can also be
time sensitive. Permanence does not allow one to relate to the present
situation. This comes full circle if we think about popular art such as the
commercial entertainment. It is fixed in time to appeal to an audience living
in that moment. As some of these concepts arise, Youngblood offers that
everything must be redefined to understand the circumstances:
What is “intelligence” when
computers are a virtual extension of the brain?
What is “morality” when scientists
are about to unravel the secrets of DNA?
What is “man” when our neighbor of
the future is a cyborg?
What is “environment” when videos
bring reality of the solar system?
What is “creativity” when a
computer asks itself an original question?
Youngblood
insists that we are conditioned by cinema and television more than nature, and
by that observation the content becomes of serious importance. “We have seen
the need for new concepts regarding the nature of existence; and in a world
where change is the only constant, it’s obvious we can’t afford to rely on
traditional cinematic language” (Youngblood). Now more than ever, as we as a
society move into the “Cybernetic Age”, it is becoming important that man
learns that in order to control his environment, he must cooperate with it.
Regarding new concepts, excessive amounts of television holds the potential to cut
free the umbilical of the cinema world by forcing the movies to expand on more
complex areas of language and experience.
As
Youngblood dives more aggressively into the concept of commercial entertainment
versus art, he discredits entertainment by stating that it works against art.
This is because it exploits the alienation and boredom of the public;
entertainment destroys the audience’s ability to appreciate and participate in
the creative process. Commercial entertainment, says Youngblood, is not
creative. The commercial entertainer is a master of the predisposed stimuli
that the audience reacts to. Drama, as an example, is a commonly executed
stimulus of commercial entertainment. Therefore the commercial entertainment
viewer does not want to work, he does not want to be an object or acted upon,
but simply stimulated. “Entertainment gives us what we want. Art gives us what
we don’t know we want” (Youngblood).
As a result
to the accessibility of entertainment over art, a great majority don’t know
anything about art or what they like for that matter. Commercial entertainment,
as a result of this is a closed system, says Youngblood. To satisfy, the
commercial entertainer must give the audience what they want, and what they
want is what it has been getting, and it’s a vicious circle onward. Again the
idea of drama, being conflict and conflict meaning suspense; suspense is what
the audience wants. It follows a strict path and everything is fed to you
without a creative input.
Youngblood
challenges the notion of experimental art, stating that all art is experimental
in the same way that entertainment is a game or conflict. The artist, as a
result is a revolutionary, whereas the entertainment is following the beaten
path. Once the differentiation between the two is eliminated, we shall find that our community is no longer
a community, because originality will have been restored – and if everyone is
original, you’ve lost the definition of community, thus understanding radical
evolution.
END.
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MrDoob:
My first impression of this website is its capability to be a really interesting pre show for a concert of any kind. While I couldn't view them all because of the video card, I think the interactive ones would be really beautiful if the person manipulating them was doing so to the beat and tempo of the music played in the house. Likewise, I noticed one that you could type on, which would be a really awesome way to interact with audience members in between pieces or at intermission. First thought about that: It would be hilarious to (in between pieces or scenes) type a message to that person (there's always at least one) who's using their phone and single them out. Endless possibilities.
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I googled free .OBJ files and the ones I downloaded did not like Maya or vise versa. So any other options would be appreciated.
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